' This is the first file Timekeeper will read.
' It lays how how the screen will be divided
' up into logical timers.  Timers are always
' rectangle regions

BACKGROUNDFILE bg.gif
' Just specify the file you want.  This is
' a little different syntax than the Timer
' BACKGROUND statement

'SET TOGGLEMODE
' If you set this variable, the timers act
' in a way friendly to setting up a chess skin

TIMER 1,script.txt,19,40,210,40
TIMER 2,script.txt,19,82,210,40
TIMER 3,script.txt,19,124,210,40
TIMER 4,script.txt,19,166,210,40
TIMER 5,script.txt,19,208,210,40
' The first number is a 'Timer ID'.  It's
' used to keep timers running when you switch
' skins.  Try to keep the users expectation
' of the 'first' timer in line with ID = 1.
'
' You then specify a timer script file
' and client coordinates for the timer 
' rectangle.  Once you are in the script file,
' all coordinates will be relative to this
' rectangle.  Most timers will probably look
' and behave the same, and so will have the
' same script file.  This is certainly not a 
' requirement though


